Monsters

Survival Industry makes use of three mods by default: Special AI, Zombie Awareness, and Stalker Creepers.

The various types of mobs have been split into different behaviors and abilities. This allows mobs to actually operate under a "division of labor" practice, in which they can theoretically work together to take you down.

For example, you can have griefer mobs breaking torches to allow spawn-cage-wearing mobs to spawn other mobs. This group, when they have your scent, will have chargers that will interrupt any running you're doing, and red-hatted tossers who will pick you up and throw you to their companions. All the while a zombie shaman is healing damage you caused on their friends. And is that zombie wielding a bow!? And riding a spider?!

If the prospect of facing this horde wasn't already tricky, their passive activity is also altered significantly. When mobs don't have your trail, and they're aimlessly wandering around... they'll aimlessly wander toward any sound or light source they encounter. If you're wounded, you'll bleed, leaving them a trail to follow as well. And with griefer mobs breaking torches, you can no longer depend on your field of torches to keep mobs out... it will, instead, attract them like flies to honey.

Creepers also have a bit of a surprise for you: they won't explode right away. If you can't see a creeper, it will continue to follow you. If you think this is a good thing... well, it's best you never look behind you to see how many followers you have. Just don't go home before shaking them.